![]() ![]() Under this rigid body actor, attach the target actor that you wish to animate.Then drag-and-drop the actor into the scene. From the Modes panel, search for OptiTrack Rigid Body Actor.This is simply a blank actor with just the OptiTrack Rigid Body component attached to it, and you can use this to easily associate the objects within the scene: You can also use the OptiTrack Rigid Body Actor prefab under the Modes panel. Each rigid body component is given a Trackable ID value, and tracking of a rigid body asset with the matching Streaming ID, in Motive, will be used to update the transform of the target actor in Unreal Engine. By attaching this component onto an actor, you can animate its child actors according to the movement of a rigid body in Motive. Once the OptiTrack - Streaming Client plugin is enabled in the project, OptiTrack Rigid Body component will be available to use. Now that the client origin is set, the client origin will attempt to connect to Motive and start receiving the tracking data whenever the scene is played.Īctor objects in Unreal Engine can be animated using rigid body tracking data from Motive.This configures the client origin to automatically search the network and connect to Motive. In the Details panel, make sure its Auto Connect setting is checked.Select the instantiated OptiTrackClientOrigin object from the World Outliner panel.Place the OptiTrack Client Origin to the desired tracking origin within the scene. ![]() Drag and drop the OptiTrack Client Origin into the scene.Once the plugin is added and enabled in the project, OptiTrack Client Origin class will be available from the Modes panel. ![]()
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